Project Starlight - Topaz Labs

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thecyanray
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Re: Project Starlight - Topaz Labs

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Rich_Visiting wrote: Thu Mar 06, 2025 8:47 pm Damn, I was just about to start a thread on Starlight. But it's a cloud service, so how to get a version that can run on local PC?
There seems to be two main ways, but require you to have a monster workstation with tons of VRAM. First way is to use that STAR project I linked. Second is to pay the very expensive (if you need to ask, you can't afford it) enterprise Topaz Labs subscription model to get local access to their starlight model. At this time, enhancing entire films through the paid cloud service would actually be cheaper! They claim that the paid version is private, not sure how much we can rely on that though. It seems that they are working towards lighter models that can run on consumer/prosumer hardware at a reasonable pace though. Diffusion models really are quite intensive!
Last edited by thecyanray on Fri Mar 07, 2025 12:08 am, edited 3 times in total.
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thecyanray
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Re: Project Starlight - Topaz Labs

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Rich_Visiting wrote: Is there a simple guide to this?
Scroll to the dependencies and installation section on the GitHub page: https://github.com/NJU-PCALab/STAR
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ghost
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Re: Project Starlight - Topaz Labs

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I just did the latest update. Now it's in the desktop application. Of course still cloud based.

[Image]
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Rich_Visiting
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Re: Project Starlight - Topaz Labs

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ghost wrote: Fri Mar 07, 2025 1:26 am I just did the latest update. Now it's in the desktop application. Of course still cloud based.

[Image]
Nice ghost. Opinion on how it handles different sources / base information? Topaz is great but having to repeat with each model to see which one works best eats time, do you think Starlight can take anything? On Topaz, I am experimenting with multiple model application, 4k Rhea works great but around the eyes and (for some reason) teeth it messes up. Going Iris to get the detail first then Rhea to bring the quality up seems better.
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ghost
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Re: Project Starlight - Topaz Labs

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I don't know, but 90 % ot the time I use the proteus model. It gives me the most natural results.
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Rich_Visiting
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Re: Project Starlight - Topaz Labs

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ghost wrote: Fri Mar 07, 2025 8:48 pm I don't know, but 90 % ot the time I use the proteus model. It gives me the most natural results.
For me proteus works well for >720p, but lower to 360p really struggles - like the detail has to be already there :think: I'll keep playing, thanks ghost hope you are well :)
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Rich_Visiting
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Re: Project Starlight - Topaz Labs

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thecyanray wrote: Fri Mar 07, 2025 12:02 am
Rich_Visiting wrote: Thu Mar 06, 2025 8:47 pm Damn, I was just about to start a thread on Starlight. But it's a cloud service, so how to get a version that can run on local PC?
There seems to be two main ways, but require you to have a monster workstation with tons of VRAM. First way is to use that STAR project I linked. Second is to pay the very expensive (if you need to ask, you can't afford it) enterprise Topaz Labs subscription model to get local access to their starlight model. At this time, enhancing entire films through the paid cloud service would actually be cheaper! They claim that the paid version is private, not sure how much we can rely on that though. It seems that they are working towards lighter models that can run on consumer/prosumer hardware at a reasonable pace though. Diffusion models really are quite intensive!
:fire: :fire: :fire: :fire: many thanks!
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